Virtual Learning Environments
It’s hard to believe this is the final post in this series! For Thing 23, I will reflect on my previous posts and what I have learned. It has been 1244 days since I started this journey–my first post went up on 20 February 2019. Favourite pArts and Surprises I most enjoyed the parts of… Read more Thing 23: Reflection
Gamification is a part of life and learning online. Adding elements of game-playing, such as earning rewards, competing with others, tracking progress, and exploring stories, to non-game situations, can make education more engaging and interactive. Thing 21 asks us to explore the work of online educational games, by choosing two from a list and interacting… Read more Thing 21: Online Games and Learning Tools
Well, friends, the world sure looks different than it did when I last posted. These next two things (Thing 13 is video and Thing 14 is audio) are now incredibly topical as everyone who works in a university adjusts to teaching and learning online. For thing thirteen, we are asked to choose one of three… Read more Thing 13: Video
A few weeks ago, an academic colleague asked me to digitise a play and add it to a reading list so all of their students could access it: It should be out of copyright (1949) by now, right? Librarian colleagues, depending on what else has happened in their day, might be laughing, groaning, snorting or… Read more Thing 11: Copyright