Digital Footprint

Thing 21: Online Games and Learning Tools

Gamification is a part of life and learning online. Adding elements of game-playing, such as earning rewards, competing with others, tracking progress, and exploring stories, to non-game situations, can make education more engaging and interactive. Thing 21 asks us to explore the work of online educational games, by choosing two from a list and interacting… Read more Thing 21: Online Games and Learning Tools

Thing 19: Altmetrics

Citations, as I tell students in academic skills workshops, are a way to acknowledge where their information comes from. Any direct quotes; paraphrases or summaries, theories or arguments (or even viewpoints); or statistics, case studies, diagrams, etc; that they did not make themselves must be followed with a reference to the source of that work.… Read more Thing 19: Altmetrics

Thing 15: Digital Curation

Before I became a librarian, I had never heard the phrase library jargon. Now it’s something I think about whenever I’m preparing to teach or talk about pedagogy. Unfamiliar or overly specific language can be a barrier for students but it’s tricky to know what to use instead. Is ‘online archive’ clearer for students than… Read more Thing 15: Digital Curation