Year: 2022

Thing 21: Online Games and Learning Tools

Gamification is a part of life and learning online. Adding elements of game-playing, such as earning rewards, competing with others, tracking progress, and exploring stories, to non-game situations, can make education more engaging and interactive. Thing 21 asks us to explore the work of online educational games, by choosing two from a list and interacting… Read more Thing 21: Online Games and Learning Tools

Thing 20: Professional Social Networks

It can be easy to forget how new professional social networking is. Consider the students who enter university at eighteen in the autumn of 2022. They were born in the year Facebook was launched! Most young people, in other words, have never experienced a world without the social internet. Most researchers, on other hand, are… Read more Thing 20: Professional Social Networks